Ivan is a 3D Artist with over 10 years of experience creating digital art for video games. He focuses on character creation, modeling, sculpting, and rigging. His work combines technical knowledge with artistic skills to bring characters to life in games.
Ivan has a strong background in photorealistic character creation. He understands anatomy and can create both realistic human figures and detailed hard-surface models like objects and props. He sets up characters with rigging systems so they can move naturally in games. His texturing work includes both photorealistic and hand-painted styles.
His contributions can be seen in popular titles like Warhammer 40,000: Space Marine 2, World War Z, The Witcher 3, Halo, and Quake Champions. He works with industry-standard software including Maya, ZBrush, Photoshop, Substance Painter, and Unreal Engine.
With his Master of Fine Arts degree and traditional art foundation, Ivan brings a unique perspective to digital creation. He values collaboration and brings both technical problem-solving and creativity to every project.